![]() ![]() ![]() While it’s immediately apparent that S&S wears its Souls inspirations on its sleeves, it also harkens back to metroidvania elements, as the player gains access to new abilities/moves that open up previously unexplored areas they could not reach. There’s also a nice selection of armor types to deck your character out in, but I settled on a nice heavy set and stuck with it, upgrading it as I progressed the game. It’s a 2-handed greatsword that doubles as a pair of oversized scissors that can deal out massive damage in short order. The weapons can also be transmuted using items from enemies to forge unique death dealers such as a favorite of mine, “The Jaws of Death”. There’s good variety of weapon types, from the standard sword to hammers to something more exotic like a whip. The player can block or dodge attacks but must always be mindful of the stamina meter, which drains with every action. In order to compensate, there’s a dedicated jump button which comes in handy for both combat and exploration. The move to 2D means there’s no sidestepping, or circling the enemy using a lock-on. Death awaits those who aren’t mindful of their surroundings. ![]()
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